Special Report: Design UsabilityHuman Factors Methodology Can Help You Meet Users' NeedBy Joy Busse and Jennifer Abbott Bulka What will be your winning advantage? It’s not how loud you scream with branding, how many free giveaway or direct marketing promotions you create, or how many products you offer that will make your company succeed. The difference is going to be the depth of a satisfying end-to-end customer experience. You need to know your customers and identify what they want. Before we can even consider back-end killer apps, we need to understand the people we’re selling to. Quality, Not Quantity You can offer all the great applications you can get your hands on to solve all your customers’ problems, but do they really want all that functionality, or would they prefer an experience that is consistent, intuitive, and targeted at their needs? Delivering multiple applications with multiple user-interface designs for the sake of delivering a lot of functionality without knowing your users’ needs will not satisfy customers. Conversely, making a strategic choice of a tight set of features and functionality targeted at your users’ needs, integrated in a way that provides a cohesive and consistent experience, is going to win you more applause than just slapping a bunch of disparate products together. Analyze Human Behavior Engage an expert partner who can implement a human-factors methodology to help understand your users from the psychological, physical, emotional, and cognitive perspectives. Today’s human-factors discipline is derived from techniques originally used to improve the design of equipment during World War II. When applied to Web design, it’s used to explore, analyze, and diagnose users’ needs in relation to how they process information; it’s based on established theories of memory, perception, motor skills, attention, problem solving, learning and skills acquisition, and motivation. Specifically, the human-factors approach examines how people do these things in their daily environment. By analyzing human behavior and creating a Web-based product that addresses these factors, Web architects and designers will better understand their products in the context in which they will be used and will deliver a more satisfying user experience. Targeted User Models When developing a new Web product, you must either acquire user data and customers or field-test your hypotheses to garner accurate information before you make decisions on final product development. If you are embarking upon your third-, fourth-, or fifth-generation product, you may already have acquired data that has been analyzed and segmented properly. Either way, user models are your most important asset in this phase of the product design and development cycle. Behavior-Graphics First, define your user groups for modeling purposes. As you move through your questions and task hypotheses, look at the answers and scenarios from the following four angles wherever appropriate: cognitive patterns (how users think), physical usage, emotional approach, and varying psychological aspects. What are the model user’s patterns in related daily tasks offline? What obstacles might User Model A face as compared with User Model B? Do they have a beginning, intermediate, or advanced level of Web literacy? What kind of knowledge does a user at one level need compared with a user at another level? How do the features and functions change over time to help the beginner advance to an intermediate level or to keep the advanced user stimulated? In our redesign of PurchasePro.com, the procurement task-sets needed to be simple enough for the user with minimal computer and application skills while containing all the functionality an advanced or power user with many different responsibilities would want. The former might be someone from housekeeping with English as a second language, who may only want to request new towels and sheets. The power user might be the head of purchasing, faced with complicated daily tasks ranging from approving purchase orders to adding new users to the system and assigning privileges to them. In our human-factors practice, we examine how to make the workflows distinct enough to give each of these two very different users what they need. Permit Customization Test Early, Test Often In-house product marketing and engineering teams have to ask themselves if it is more important to meet the self-imposed company deadline at the cost of losing perhaps the most important and dedicated part of your constituency—the early adopters. Or is it worthwhile to be realistic about product development timelines so that design methods such as human factors can be used to deliver something that actually works at launch and gives users what they want? By Joy Busse and Jennifer Abbott Bulka |